

Neg qual: Moderate addiction stims, moderate uncommon allergy (TBD), incompetent firearms (or switch for national sin)Ĭontacts: (Fixer connection 5 loyalty 2), (Shark Laywer conn 4 loyalty 3), (City Official conn4 Loyalty 3) Pos qual: mentor spirit dragonslayer (+2 impersonation, +2 combat spells, don't break your promises) Skills to add with post gen karma: computer, gymnastics, sneaking, arcana, leadership, negotiation Spellcasting 5 (11) (15 for combat spells from spec and mentor spirit) Possible build at the Priority you selected: Don't forget those other useful non face skills like computer, sneak, and gymnastics. Any of these skill that would be tied to your primary function on the team would need to be at least at 4. For the mystic part you'll need either Summoning or Spellcasting, but both is better. They can get you close to someone to use Palming to lift that key card or ID off. Lying and working out contracts are good uses of a face, but a good Disguise and Impersonation can accomplish things in unique ways. Intimidation and Leadership (commanding voice) are good to have as well though. As mentioned before, Con, Negotiation, and Etiquette are a must.

Quote from: smilnirish on Face are a skill intensive archetype. Touch spells and martial arts would add another necessary skill in unarmed combat. You might consider an elf/human mys ad face, or a mundane orc face.Įdit: To make use of the facial sculpt, you'd need the disguise skill. Starting with a low charisma race is a bit of a handicap. Any favors asked will be purely business decisions.Īll that to point out that a mys ad face is great, but you are going to be tight, as was previously stated. Any contact at less than 3 is going to be all business. Starting with some contacts with loyalty at 3 is nice, since you may need favors.
SHADOWRUN CHARACTER SHEET MYSTIC ADEPT PLUS
Any faces I've made utilize all the free points plus karma for some. One of the important things that faces have are quality contacts. Spending 14 of those just to get your Charisma up to a 6 leaves very little. That leaves only 20 karma for other things. Mys Ads are very Karma intensive, as you spend 30 karma just to get your PP. Any help would be appreciated!įace are a skill intensive archetype.

I also thought to take the Exceptional Attribute perk to boost Charisma to 6.īeen slaving over this character for over a week now. I figured my base for making her would be the following priorities: With the base of this out of the way, I'm a huge fighting game fan and wanted to incorporate some martial arts and Touch Spells to her repertoire. Looking over the books (I bought the 5e Core Rulebook and Street Grimoire) I also thought I might add Improved Sense - (Perfect Pitch) and Voice Control to help with any disguises she might need. I want her to use charisma to bluff her way past security, also using Fashion and Makeover (maybe pair it that with Facial Sculpt and Kinesics). She was a personality on some trid feeds, left her company, and is going into the shadows. I wanted to make an Ork mystic adept face.

SHADOWRUN CHARACTER SHEET MYSTIC ADEPT HOW TO
I have a concept for a character and wanted some ideas on how to go about doing what I want. Hey chummers, first time poster, new to Shadowrun.
